For a year now, I have utilized GreenSocks tweening class, TweenLite, to animate my content in flash. It lives up to its namesake as being a light addition to your overall swf size and it has proven to be stable, strong, and versatile. In January 2009, GreenSock introduced the latest version: TweenLite 10. It has many benefits to the old version including the ability to pick and choose which tween functions to include (through it’s plugin system).
Since adopting TweenLite, I haven’t tried any other Tweening engines and would be curious if anyone has good experiences with others (not that I’ll switch over)? In addition, I’m starting to work on tweening simulated 3D objects in flash. So far, I’m using my own, and Keith Peter’s, tweening formulas, but I saw TweenLites QuaternionsPlugin and have wondered how to implement them in my actionscript. Any experience w/ this? Let me know! Otherwise, check out TweenLite if you haven’t, I’m a happy customer! It’s free, by the way, for you cheap bastards…myself included.
TweenLite by Jack Doyle at Green Sock
[...] As I mentioned in my overt worship review of the class, TweenLite has a shortRotation plugin that allows one to submit three rotation [...]
By: 3D Rotation « Actionscription on March 12, 2009
at 10:38 am
[...] using Player 10 and it’s Z axis, I came across a conflict in using my preferred tween engine (TweenLite) with an onFrameEnter 3D class (Kieth Peters). The tween engine and my application run on a [...]
By: Get the Set out of Here « Actionscription on March 14, 2009
at 8:22 am